INTRODUCTION TO AUTODESK 3DS MAX
• Overview • Visualisation Workflow
• The Autodesk 3ds Max Interface
• Preferences • Setting the Project Folder
• Display Drivers • Viewport Display and Lables
AUTODESK 3DS MAX CONFIGURATION
• Viewport Navigation
• Viewport Configuration
• Object Slelction Methods
• Units Setup
• Layer and Object Properties
ASSEMBLING PROJECT FILES
• Data Linking and Importing
• Linking Files
• References
BASIC MODELING TECHNIQUES
• Model with Primitives
• Modifiers and Transforms
• Sub Object Mode
• Reference Coordinate Systems and Transform Centres
• Cloning and Grouping
MODELING FROM 2D OBJECTIVES
• 3D Modeling from 2D Objects
• The Lathe Modifier
• 2D Booleans
• The Extrude Modifier
• Boolean Operations
• Using Snaps for Precision
• The Sweep Modifier
OPTION TOPICS
• Architectural Materials
• Object Substitution
• Lighting Analysis
• Creating Hierarchies
• Customising the User Interface
MATERIALS
• Understanding Maps and Materials
• Managing Materials
• Standard Materials
• Material Shaders
• Assiging Maps to Materials
• Opacity, Bump and Reflection Mapping
• Mental Ray Materials
• The Material Explorer
MAPPING CO-ORDINATES & SCALE
• Mapping Coordinates
• Mapping Scale
• Spline Mapping
INTRODUCTION TO LIGHTING
• Local vs. Global Illumination
• Standard Lighting
• Types of Standard Lights
• Shadow Types
LIGHTING & RENDERING
• Photometric Light Objects
• Exposure Control
• Daytime Lighting
MENTAL RAY RENDERING
• Fundamentals of Mental Ray
• Mental Ray Interior Rendering
• Mental Ray Proxies
RENDERING & CAMERA
• Rendering Options
• Single vs. Double-Sided Rendering
• State Sets
• Cameras
• Background Images
• The Print Size Wizard
ANIMATION
• Animation and Time Controls
• Walkthrough Animation
• Animation Output
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